@dlver - I agree. Ill probably just do a cave as an entirely new project down the road. @Eric Chadwick good call. I think Ill start messing with that. And I really like that idea about water staining. I was also thinking some caustics up against the walls of the river.
I love the updates. The noise control on the foliage is really well done. But I'm still confused about whether this is an interior or exterior scene? It seems like for the cave you a clear composition and focal point in mind. The exterior exploration has really good lighting and accompanying material work at this point. Is…
Thanks so much for the feedback and encouragement. dlver - the lighting is def something I am not spending enough time thinking about - and this needs to be considered more as it will help in more ways than one. Thank you much for the ref and ideas you shared :) Here are some updates and things I have been working on -…
Okay, this is looking really cool. I can't believe there aren't more comments. Please go, go, go! I love the finish and the style you're applying to the props. I think what I'm a little bit confused about right now is the lighting direction. Because some of your tests are kind of more light and airy, and some are more dark…
Hey Eric, Thanks for taking a look :) Def forgot to drop my mood board which is my compass and inspiration through this project. The scene i am building is heavily influenced by these images here: So its going to be a stylized scene for sure. Going to push myself with some new shaders to make the massive size of the trees…
I see some Wildstar art in your mood board. We had an article about Carbine Studios' work on the game, FWIW https://polycount.com/discussion/160020/wildstar-behind-the-scenes
Been a while sense I've worked on a personal project of this scale. So im trying to just have fun with it. Ended up going back and adding more ideas to the blockout and am feeling happy with its evolution. I am adding an interior section of the tree that can work as a great hall or possibly a witches den. Not sure yet...…
Getting close to finalizing the block out stage of this environment. I have brought it into unreal from maya so i can start messing around with moss. It has been on my mind for the past week (never done moss before) and i wanted to take a stab at it. This is a quick and dirty attempt just to see if it feels good and will…
Greetings! Here is the beginning stage of a personal project I am working on. I would love to share my progress and hopefully get some feedback from this awesome community. Going for a dark fantasy tone with strong focal lighting and readable shapes. My goal here is to take this scene I have built and take it into Unreal…