I’m trying to identify the noise used for the edge, not the gradient. This texture was generated by ChatGPT, but ChatGPT could not guide me on how to recreate this effect myself. The edge has a cloudy, wispy, directionless look. What noise or technique is typically used to generate this kind of texture?
... and of course no link to the actual source of these regurgitated tutorial instructions is provided, as if this came out of thin air :/ I believe this has been mentionned before : if I am not mistaken (mods would have to confirm this), posting output from LLMs as a reply to someone asking for help is not welcome here…
It says it's scanned, so it's from a real surface. Here's their preview render: Could be replicated with a Cellular or Voronoi pattern, using varying cell sizes. For…
@Eric Chadwick Do you know how to create this kind of heightmap using some form of noise? This has been bothering me for a long time. https://www.textures.com/download/3d-scanned-snow-2x2-meters/136961
Looks like we need to draw a clear line on the ground. We’ll craft something up. We’ve seen it again and again, these LLMs and GenAI algorithms snip and combine sources, often producing inaccurate results, because they lack the necessary context. Then the results are presented as facts, and most users accept them without…
you can get whispy from turbulence, and non-directional from fractal.... so it's probably layered fractal and turbulent noise at various scales. Another method could be a custom brush in photoshop....