Perhaps you can use layers with anchors at the bottom of the stack and then use the anchored data instead of the import directly. When updating maps, you would (hopefully) only have to ensure that the maps in the bottom layers with anchors get updated.
If I use a custom mask for my mesh, and then later I tweak it and re-impot, I have to go and manually slot it back anywhere it was used. This is very annoying, and I may forget where else it was used, so I have to look through all the mask layers to find it. Same goes for base maps like normals, curvature etc. Every time I…
It didn't even cross my mind that there would be a plugin for something so obvious... But I googled it, and apparently it's already included in painter. Now I know where the button is for updating resources. Cheers!
That sounds like dancing with tambourines to summon rain, when you could just water the crops from nearby well with a bucket. Why is such a simple feature so convoluted? Why not just update everything on re-import like every other software does? Or at least have a button, if they don't want it to be automatic for whatever…
I assume you're talking about painter Assuming the reload resources plugin doesn't work... When you import a resource. Import it to the session (not project or library) and label it differently with every iteration. Don't reload the resource, import it again and assign a new label That allows you to easily find it using…