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How to update reimported textures?

polycounter lvl 8
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Kligan polycounter lvl 8
If I use a custom mask for my mesh, and then later I tweak it and re-impot, I have to go and manually slot it back anywhere it was used.

This is very annoying, and I may forget where else it was used, so I have to look through all the mask layers to find it.
Same goes for base maps like normals, curvature etc. Every time I re-import them I have to manually drag them into texture sets.

Is there a way to automatically update reimported textures?

Replies

  • poopipe
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    poopipe grand marshal polycounter
    I assume you're talking about painter

    Assuming the reload resources plugin doesn't work...

    When you import a resource.  Import it to the session (not project or library) and label it differently with every iteration.  Don't reload the resource, import it again and assign  a new label

    That allows you to easily find it using the library filters and when you close painter, only the version you are using will be saved with the project.
  • Fabi_G
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    Fabi_G veteran polycounter
    Perhaps you can use layers with anchors at the bottom of the stack and then use the anchored data instead of the import directly. When updating maps, you would (hopefully) only have to ensure that the maps in the bottom layers with anchors get updated.
  • Kligan
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    Kligan polycounter lvl 8
    Fabi_G said:
    Perhaps you can use layers with anchors at the bottom of the stack and then use the anchored data instead of the import directly. When updating maps, you would (hopefully) only have to ensure that the maps in the bottom layers with anchors get updated.
    That sounds like dancing with tambourines to summon rain, when you could just water the crops from nearby well with a bucket.
    Why is such a simple feature so convoluted? Why not just update everything on re-import like every other software does? Or at least have a button, if they don't want it to be automatic for whatever reason?
  • Kligan
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    Kligan polycounter lvl 8
    poopipe said:
    I assume you're talking about painter

    Assuming the reload resources plugin doesn't work...

    It didn't even cross my mind that there would be a plugin for something so obvious... But I googled it, and apparently it's already included in painter.
    Now I know where the button is for updating resources. Cheers!
  • poopipe
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    poopipe grand marshal polycounter
    Oh good.  That thing has historically been a bit flaky but the improvements to scripting support in recent versions may have resolved all that. 
  • Kligan
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    Kligan polycounter lvl 8
    Yeah, for those who might stumble onto this thread in the future, it's down there:
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