Hi there! I'm looking to create glass blocks in Substance Designer. Does anyone have tips on how to achieve a glass effect? I've already designed ceramic wall tiles and thought I could modify them to make glass blocks for a diner. I've been struggling to find clear tutorials, so any guidance would be greatly appreciated!…
Authored by a material artist and should be concise enough for your needs:https://80.lv/articles/designing-a-glass-material-in-substance-designer-marmoset/
he's not rendering it in designer - looks like marmoset the adobe standard material in designer supports transparency iirc , you might need to muck around with some parameters but you really need to set it up in whichever game engine you're targeting
For something static it's easy . Just render a picture of whats behind , a cube map projection maybe, and distort /displace it by a normal map with vector warp node .if you want time of day changing and something moving behind the glass you need a special render target in the engine. A dynamic cube map maybe or have this…
@cturbo I'm not a substance suite user, had just assumed this tutorial was a comprehensive end-to-end workflow so in addition too poopipe's advice I'd suggest searching through documentation which may provide further info? https://helpx.adobe.com/substance-3d-designer/home.html
the problem is not the model - its the material. it will not automatically refract light - you need to tell it how to fake the effect there'll be a wide variety of ways to set it up documented on the internet (all of which will make me cross )
Hey everyone, I appreciate your help! I experimented a bit, but I'm curious about how to achieve the refractions in the glass. I attempted to apply the texture to a flat solid mesh, but it appears too flat. I'm aiming to create the look of glass blocks. What would be the best way to model this? Should I go for a solid…
I'm having a bit of trouble understanding this. I'm not sure how to make the tiles transparent, and I can't see the entire graph, which makes it hard to understand how everything is connected. Do you happen to have a graph you could share with me? It would really help me see all the nodes involved.