I encountered the following problem: when exporting/importing normal maps from software to software such as Marmoset, 3D Painter, blender, artifacts appear in areas where the geometry on the lowpoly model is not very smooth, and, accordingly, bad shading. Although after baking with high poly everything is fine. It was…
I think the main model for sale should be lowpoly. And it, in turn, should be with a map of normals baked from a high-poly model. I thought this was a good idea because even small details like the letters on the buttons would be baked in and it would smooth out the uneven lowpoly shading. My highpoly has bad topology, both…