You can activate sculptris button . it would just add triangles where necessary on the fly including smoothing or use dynamesh for the whole model . Zremesher is for low/ mid poly shell generation to bake things on.
Is applying zremesh the only way to fix this poly stretching issue on my model’s furrowed brow? I tried using the smooth brush but it instead just reduced the form/shape of the brow itself. I have attached a shot of it to this post so you can see. Help/advice would be greatly appreciated. Thanks in advance!
You need low poly model for video games . As well as for animation too . The one hi res surface could be baked as normal map or displacement . It's not only games related actually . Nobody animates anything made of millions of polys . You can use any retopology tool if you don't like Zremesher. Blender,3d max or MAya too…