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Author:
valentin_baguirov
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Trimsheet 45 degree angle issue (AO seams?)
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Re: Trimsheet 45 degree angle issue (AO seams?)
Reply by
ZacD
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May 20 2024
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Try to scale your UVs vertically a few pixels so they are in the middle of that 45 degree bevel section of the texture.
Re: Trimsheet 45 degree angle issue (AO seams?)
Reply by
PolyHertz
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May 20 2024
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The goal is for each normal map pixel along the joining edges to match each other. For this reason you don't want much detail along the edge as it'll make it more difficult (or impossible) to get perfect normal map continuity between the two sides.
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