Hello, sorry if I didn't make myself clear. I was looking at the UV maps for some character models from Uncharted 4 and noticed the artists seem to emphasize greater UV space in the face regions of the eyes/nose/mouth and less in the scalp and neck. I would like to know how I can do something similar with my own character…
Look into neox's and dimwalkers suggestions. With a bit of finessing you should be able to fix overlaps. Edit:Rejoice! It looks like you can pin verts with unwrap pro after all =) https://polycount.com/discussion/235489/uv-straightening-and-its-perks-on-lod-generation
Unwrap Pro doesn't seem to respect any verts I pin down in the UV editor, whenever I pin down areas like the eyes or mouth and unwrap again it completely destroys the UV map I made and goes all over the place, not sure if you know of a fix for this?
Ah bummer, I was really hoping for a way to keep some things pinned in place because I like the plugin's way of unwrapping much better than Max's default algorithm. In any case then I may have to stick to Max's for now, how would I go about scaling parts of the head I want more density on? Whenever I try to do that it…