isnt wrap more used to transfer existing topology onto a new mesh? say you have unified base topo for heads in your game, with wrap you can transfer that onto any newly sculpted or scanned head?
I loved the symmetry warp feature (symmetry for asymmetrical meshes) in Topogun 1+2, haven´t seen that feature so far in any other retopo solution. https://vimeo.com/60150584 Yeah exactly what Neox wrote.Here an older video of Wrap with less than 2 minutes showcasing its main feature. https://vimeo.com/181150122 Wrap from…