I'm working on the retopology of a high-poly model I made. I'm not very experienced with retopology and baking normals. When I extract the normal map in Substance Painter, I see these triangular artifacts(like cuts) as if it were a mesh problem. When I bake normals in Substance, it generally looks pretty good, but if I…
Hi, thanks for the response and the advice. The low-poly mesh doesn't have a mirror because I've only done one part to check if I was retopologizing correctly, I unwrapped the UVs and baked the normals, and that's when I noticed these artifacts. Here are the models as well. I'll try triangulating the mesh to see if it…
Hi! Is part of the mesh mirrored? If so, I'd make sure to offset the UVs of the mirrored geo by 1 (can be set in Blenders mirror modifier), so different points in the 3D space don't write to the same pixel. If you want to enable people to reproduce your issue, share you're meshes (if small enough, zip and attach to post).…