I see no normal map node here at all using any normal map texture and you are using some texture to produce a normal with the bump node and this after the use of an color ramp.. very disturbing.. :wink:
I meant that AO is usually done as a separate texture or texture channel. Because you shouldn't see any AO on pixels illuminated by direct sun light for example , only in shades . So it's not included into base color texture usually. Cycles , same as any ray tracer in general doesn't need AO because same effect occurs by…
Hello, I am having an issue with baking a procedural texture down in Blender, for reference this has been my standard workflow for a while now without issue but for some reason this time the Normal map is producing really ugly harsh results - like there's a setting wrong somewhere. Normally it's the opposite issue with the…
Thank you for your replies. The issue is I can't get the baked version to look like the procedural. My workflow is usually to: use Bevel Shaders for a high to low bake, to get the Normal Map for all the edge highlights. Then I procedurally texture the low poly by adding in bump nodes connected to the original baked Normal…
I can admit I am not perfectly sure I understand your issue . if the color ramp is too inconvenient you could use curve node. it's perhaps a bit easier to tweak since you can enlarge it and tweak the curve nodes very precisely . Also I would first construct a complete single height input for a single bump node. Easier to…