Starting to pass things into UE5, and making materials with random textures i had lying on my hdd, haven't gotten the hang of lighting but getting there.
Gonna try my hand on the hard surface environment! Made a quick mock up in blender to get a feel for scale and lighting. Having a hard time getting the perspective and the camera positioning but ill worry about that in UE5. Now off to start working on the props!
@SimãoSilva I think that's a solid blockout, looking forward to see it in Unreal. One comment I would make is that there is no proxy human visible in the in the render, for scale reference, thus making it hard to judge the dimensions. @Convergent31 Nice start. How are you planning to create the soft/fabric casing? Keep it…
Hey all! Want to welcome you all to the 89th edition of the Bi-Monthly Environment Art Challenge for the months of March and April! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to…
Nice, a new challenge! Whenever I see a chest, I have to model :sweat_smile: Probably will try to keep it simple (as always), maybe just geometry and diffuse, roughness, metallic maps. Looking forward to see what people are making. Edit: Started painting a texture atlas. Previewed on Sketchfab. Edit2: Continued with the…