Hi! Another simple option to create trim modules with a more elaborate silhouette, would be to model the lowpoly trim, project its UVs onto the corresponding trim on the trim atlas and modify vertex normals to match the original bake plane. Here is a test created a while back for another thread, option A illustrating what…
Hello. I am happy to finally share a personal project that I have been working on. I made the dragon to practice my zbrush skills and when I finished the model, I decided that it would be fun to try and build an evironment around it. The dragon statue is based on the Naga statues from Thailand. The environment is also…
Really nice work, congratulations. You've tried to capture a realistic image and you've succeeded. However, perhaps some adjustments are needed to the vine leaves on the top of the dragon statue. The fact that the leaves are coming out of the statue kind of detracts from the realistic composition you've achieved. I think…
Thanks @DEVLiminal for the kind words and encouragement. I agree that the plants coming out of the dragon need a rework. Im going to make adjustments to the moss and see what I can achieve with some more realistic vines on the dragon. All materials use 2k maps. As for texel desity, I aimed for 10.2px/cm. Most building…