Hello, I'm trying to attach my meshes to the armature in 3Dsmax. I've already made vertex groups and weight painting stuff in Blender, yet when I import my model, the armature gets messy, so I created an armature exactly like in the Blender. Bone names are all one to one. So, how can I attach my meshes to the armature…
What's your goal though? Why are you porting a model from Blender to Max? What format are you using to export out of Blender? FBX should be able to save the weights and import them into Max. In Max, use the Skin modifier to weight vertices to bones.…
My goal is to export the model into .gr2 format. The thing is, yes I used FBX import to send my model into 3Dsmax, but when I do that my armature gets broken for no reason, at all. So I'm trying to attach the skeleton in 3Ds. But I don't want to rig the model from scratch (weight painting all the models one more time), I…