Hey guys, does anyone have a technique that can help me get my zbrush character into marvelous designer with the same scaling? I've always had this problem when starting a character and its been hell, trying to figure out the workflow for this scaling issue.
Hello! Thank you for the reply, I have tried this unfortunately it still does not do it for me, however I made a workaround, by importing marvelous designer model onto my Zbrush and then scaling my model in zbrush. This work around worked for me but in the future I hope to find out what causes this. Thank y ou for the…
Zbrush is slightly weird in that it works in generic units, rather than in defined metric or imperial. What this means in practice is that something that's 2 units tall in Zbrush will import into Maya at 2cm tall, and Blender at 2 metres tall as an example. Maya's default unit is cm, blender's is I think metres (don't…