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Zbrush to marvelous scaling

Sylvy12
polycounter lvl 3
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Sylvy12 polycounter lvl 3
Hey guys, does anyone have a technique that can help me get my zbrush character into marvelous designer with the same scaling?

I've always had this problem when starting a character and its been hell, trying to figure out the workflow for this scaling issue. 

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  • CheeseOnToast
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    CheeseOnToast greentooth
    Zbrush is slightly weird in that it works in generic units, rather than in defined metric or imperial. What this means in practice is that something that's 2 units tall in Zbrush will import into Maya at 2cm tall, and Blender at 2 metres tall as an example. Maya's default unit is cm, blender's is I think metres (don't quote me on that though).

    Danny Mac has a nice short video explaining the basics of it.
    https://www.youtube.com/watch?v=-E1H_HYtuWc

    If it's still not working as expected, post again and I'll try to help.

  • Sylvy12
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    Sylvy12 polycounter lvl 3
    Zbrush is slightly weird in that it works in generic units, rather than in defined metric or imperial. What this means in practice is that something that's 2 units tall in Zbrush will import into Maya at 2cm tall, and Blender at 2 metres tall as an example. Maya's default unit is cm, blender's is I think metres (don't quote me on that though).

    Danny Mac has a nice short video explaining the basics of it.
    https://www.youtube.com/watch?v=-E1H_HYtuWc

    If it's still not working as expected, post again and I'll try to help.

    Hello! Thank you for the reply, I have tried this unfortunately it still does not do it for me,

    however I made a workaround, by importing marvelous designer model onto my Zbrush and then scaling my model in zbrush. This work around worked for me but in the future I hope to find out what causes this.

    Thank y ou for the reply again!
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