I use Painter not very often and accustomed to regularly re-bake curvature and world normals again and again with each new layer added. Vs Designer where you always can produce whatever mask you need at any stage within a sort of combined curvature producing parallel node flow doing it for for any stage . Constantly…
Thanks guys. I've got the idea. Still I have to say it's a hell of a pain. Even more so than Designer usually is . I couldn't recollect where things are just next day. And whatever I try to do in Painter the textures are always blurrier than same thing in Designer where if you code pixel processors and Fx-maps to do all…