I've been working on this model for a while now, I mostly focus on hard-surface modeling, but I've been making progress in my texturing works, this model is kind of a sum of what I've learned so far, so I need some critique, any feedback is appreciated thanks.
Thanks for the reply, and thanks for the info I am aware of some of the guidelines stated but not all of them, the gun was modelled from a 2D reference I found on Pinterest, I wanted to focus on the hard surface complexity and getting a realistic 3d model from a 2D drawing reference.
Modeled from concept art or own design? EDIT: As an aside - back in the day, had attained experience in a military context handling/operating various weapon systems so from my perspective your example, has disproportionate elements that when placed in a real world setting, would practically in terms of basic ergonomics be…
looks really good. I don't know much about firearms at all, but they are similar to swords and armour in that you need decently extensive background knowledge to model well. If it can plausibly work IRL, you're on the right track. It might be worthwhile to post your render in a firearms forum and see if they have any…