you can also try running around the level and screen record. then watch it later after a break and you might see some specific angles that speak to you, and you can do a quick 2d overpaint of a screengrab to test out some ideas what you could do there. since it is a vertical environment I think there may be opporunity to…
Hello there! I'm recently working on a portfolio project inspired by TW3. It is supposed to be walkeable in a certain area so I'm not only focusing on one camera angle alone. Here you can see the main camera view: The player will be able to walk up to the tower and enter it so I will create an interieur too. Everything is…
The comments above are great! Id like to add that because you added the screenshot from The Witcher its easy to compare your vs theirs, especially with composition. As you can see in my draw over they used the terrain, color (light blue vs the dark green of the trees), and tall dense trees to guide your eye to the…
Thanks for the feedback!! here is my reference board btw just to show you what the general idea was: Even though I love the high fantasy tower ideas I wanted to stick with a more basic design for it because the witcher 3 architecture is more on the realistic side. So I need to make the surrounding of the tower the…