have you ever googled "3d art for beginners"? Forget fancy AAA lingo like 'pipeline' lol you need to look up introductory tutorials. Everyone's been telling you to search for tutorials online. Please read more carefully literally first thing I get when I search "modeling car in blender"…
Lol...guess couldn't let this one go, anyway had actually personally struck a chord remembering how it was when I had started out. Aside from the OP, many have bumped up against the frustrating challenge CG art can often represent...this 3D medium is no two ways about it really f**king hard! technically let alone…
I don't understand how you've gone two years wanting to learn and not learned anything. There's a HUGE amount of free resources online for this. Blender's tutorials alone should be enough to take anyone from beginner to at least moderate skill. Even just looking at those images should tell you a lot. How about starting by…
Hey bud, this course really helped me grasp my understanding of sub-d modeling. I'd suggest getting the hang of sub-d before moving onto game resolution assets, because a lot of times those require sub-d modeling early in the pipeline. If its still the same, you can demo a Pluralsight account for a few days and blitz…