After quadrating the circle, it still didn't fix the issue. However, I managed to solve it by adding another line of edge around the inner part of the circle which managed to get rid of the weird shading.
I need to smooth out this circle of faces. I think the problem is that the circle is made of triangles and the inner circle is slightly raised from the center, causing it to create this weird shading I know that I should probably redo this mesh and avoid triangles for this cylinder but that would mean having to redo the…