Hi , like most people here my goal is to get into the industry (as a character artist ) i've been learning sculpting for +9 months now and i got to the point where im confuse and doubting myself , and the feeling of giving up is back to me again .. the problem is i don't know if im heading to the right way !! people been…
Most cg characters are face and hands rest is covered with cloths/armor/shoes so that should be your primarily focus ,secondary rest of anatomy If you like to learn whole pipeline use some simple cartoon character that you can finish in a few days
If you are aiming at character art and design anatomy should be your number one priority. You have some good stuff going on in the examples above, but also mistakes that are holding you back. The figures look like you are sculpting at too high a resolution. The male figure looks particularly lumpy and the head, arms and…
Hmm, I've kinda picked up stuff over the years, there's not 1 tutorial that'll cover everything, but I'm a big fan of Flipped Normals and this is a super basic intro to the pipeline. https://www.youtube.com/watch?v=r8TiAjV2f8I Polycount's wiki has some amazing information! I would recommend spending a bit of time have a…