Okay, here is what I call a production ready version. Just a tiny bit more code but now we have an easy way to iterate between maya and unreal with minimal clicking. Extension to the python makes it so that we select a group in maya, and that group name becomes the csv file name. So that way you name a building, or a group…
Development of a tool to send static mesh and ISMs from Maya to Unreal. Once it's complete I'll move the finished code up top for easy answer in future. Maya side python code so far (by the way, code tags don't seem to format properly for me): Mostly good but results with a blank row every other row: Trying to figure out…
One weird issue: Values in the data table are good. Some instances have correct orientation, others are off. I can't figure out any pattern to this. It can't be a simple right / left handed conversion because a lot of instances are correct... others just arent. I have no clue. The base static mesh orientation is good. The…
Okay, is working, but now will need to think about workflow and what it needs to make things efficient and simple. Here is breakdown of the basic code though: For maya python script, same as before but newline is needed to prevent that empty row issue (I don't know why, it just works): note that you have to select…