Hey everyone! Welcome to the 85th edition of the Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Hey everyone! It's been great to see all the excellent work on this challenge! It's always great to see the different ways someone can approach the same concept, it gives great insight into ways each of us can improve our own craft. Very well done to all! For those of you who may still be working, don't be afraid to keep…
https://skfb.ly/oJtJT Here is my first pass of some texturing up on Sketchfab so it's easier to give some feedback if you would like! :) To answer an earlier question, I've just got my textures on a 2k texture sheet.
I think I'm going to call it done for now. I added the bones on the ground and adjusted the lighting to match the reference more (which was a challenge in itself) - I know some things are missing here and there but I wanted my main focus to be on the fence. I got comfortable with zbrush again and really found a passion to…
Looking good, everyone! Aaditya, really like how you got the paint damage almost spot on to the reference. I decided to make the lantern too. Not finding a ton of time to work on it, but got the highpoly done so far. I wasn't really sure from the images how that hinge on the back plate worked - seems to be drawn different…
Hi again! I am done with my first attemp on the textures. I am kind a happy with most of the materials except the glass and its surrounding stainless steel (seem to flat and perfect in comparision with the rest). I followed the reference for the imperfections of yellow painted metal but exaggerated the deformations of the…
Hey everyone! I am also working on the hand lantern and loved the others' works. I am also questioned the backside hinge&plate, also the handle joint to the end(the side of the sphere of lamp). So I tried to make some adjustments to make it seem more believable and not to harm silhouette. I am planning to use this version…
Nice progress pictures! What texture resolution are you targeting for the walkie-talkie? I think straightening UV strips where applicable would be nice. I continued some on the magic hall. Created a trim atlas to map UVs to, which I want to flesh out further (iterate shapes, sculpt, texture). Large areas will be covered…
@LloydScribble Looking good! I think some slight color variation would be nice to break up the large areas some and make it look more used/ less clean. Are you planning to adding the name tag too? I feel on tools that people touch the edges could have a bit larger bevels so they seem less hard/sharp, but that's personal…