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The Bi-Monthly Environment Art Challenge | July - August (85)

polycounter
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Pinkfox polycounter
Hey everyone! Welcome to the 85th edition of the Bi-Monthly Environment Art Challenge for the months of July and August!

This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along the way so everyone can come away from the challenge with actionable points on which they can improve their craft!

Anyone is welcome in this challenge no matter your skill level! It's a test of your own ability not a competition between members. We're all here to improve as artists and learn from each other.

- ENVIRONMENTS -

HARD SURFACE ENVIRONMENT:

Solasta Crown of The Magister : Winter Update by Karine Villette

STYLIZED ENVIRONMENT:

Underwater Dungeon by Rach Alderson
https://www.artgram.co/a/underwater-dungeon


- PROPS -

HARD SURFACE PROP:

Tools for the Cockroach Hunt by Verena Lehner-Dittenberger
https://www.artgram.co/a/tools-for-the-cockroach-hunt


STYLIZED PROP:

Crash Bandicoot 4: Props by Khoa Viet
https://www.artgram.co/a/crash-bandicoot-4-props


- RULES -

Please read all the rules before starting:
  • Try to post at least one critique for every post that you make. This will make for a better learning environment and help us all grow as artists.
  • Try your best to finish as much as you can in the time frame provided, but remember even if you don't finish by the end of the challenge we encourage you to keep pushing and finish your piece!
  • Post what you are working on in this thread so that way it's a more centralized place for advice and critique. Please avoid creating a new thread as we don't want to spam out the forums.
  • It is recommended to use a game engine to present your work. Unreal Engine, Unity, and CryEngine are very common engines that can be used but feel free to use any alternatives that you want. (Marmoset Toolbag for example.)
  • Feel free to change up your chosen concept a bit if you want! Interpret these concepts to your liking, especially if your aim is to add storytelling elements.
  • If you finish your project and decide to post it to something like Artgram or Artstation, make sure you give credit to the concept artist in the form of a link to their profile. Additionally, it is recommended to ask a concept artist for their permission to post a 3D piece based on their work before doing so.

- RECOMMENDATIONS -

  • When you are just starting out making a scene, it can seem complicated or imposing. Take your time planning and blocking out, it will set you up for success later on.
  • Think about how you can re-use assets, re-use textures, break it down as simple as possible and plan it out. A lot of people will break it down in their own way when they start out their challenge. Gather some reference images as well for different parts of the scene, don't be afraid to make it your own.
  • We strongly encourage you to go and look at other games and see how they make their assets as well as get concept art to give it your own feel.
The goal is to learn and grow both artistically and in your ability to both give and receive critique, but don't stress about it and remember to have fun!

Good luck everyone!

Replies

  • S1mon
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    S1mon triangle
    starting to add a few more details
  • S1mon
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    S1mon triangle
    Fabi_G said:
    Nice progress pictures! What texture resolution are you targeting for the walkie-talkie? I think straightening UV strips where applicable would be nice.

    I continued some on the magic hall. Created a trim atlas to map UVs to, which I want to flesh out further (iterate shapes, sculpt, texture). Large areas will be covered with tiling textures. Created a simple lamp blueprint with light parameters exposed.

    Currently the pillars use a boolean modifier to cut one segment in shape, which is then used by a circular array.

    Have a good week!
    that is looking rally nice lighting is looking spot on
  • LloydScribble
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    LloydScribble polycounter lvl 3
    https://skfb.ly/oJtJT

    Here is my first pass of some texturing up on Sketchfab so it's easier to give some feedback if you would like! :)

    To answer an earlier question, I've just got my textures on a 2k texture sheet. 
  • Aaditya
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    Aaditya triangle
    Here is mine version of Test Renders .Feedbaks are most welcome.Thanks                                                                                                        
  • Aaditya
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    Aaditya triangle
    S1mon said:
    starting to add a few more details
    Looking Good But i think silhouette needs more Attention specially left one according to Ref.
  • Aaditya
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    Aaditya triangle
    Laneyboom said:
    I have been working on this for the past couple of nights, my plan is to take this mid poly model into Zbrush and dynamesh it to create the HP / add wear. Then clean up this mid poly model for the low then bake and texture in substance painter. 

    Would love some feedback. 


    Looking Well Polished and Balanced ,but from my point of view front Shields need to be thick. may be 



  • Aaditya
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    Aaditya triangle
    I wasn't too happy with the Sketchfab piece, the quality seems to be pretty bad and I'm not sure what is causing it. Here is a WIP Marmo render instead. :)

    You Done really Great Job , The yellow part is Plastic Right?
  • LloydScribble
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    LloydScribble polycounter lvl 3
    @Aaditya Well, from the reference we could infer that the yellow part is paint over a metal casing that is peeling a bit. But, I can't find any reference of walkie talkie / radios that are actually like that. I'm probably going to switch to making the centre more of a kind of plastic.

  • Aaditya
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    Aaditya triangle
    @Aaditya Well, from the reference we could infer that the yellow part is paint over a metal casing that is peeling a bit. But, I can't find any reference of walkie talkie / radios that are actually like that. I'm probably going to switch to making the centre more of a kind of plastic.

    Yeah I also found all are of plastic. Anyway Best wishes for next move
  • Fabi_G
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    Fabi_G hero character
    Lovely progress!

    @Aaditya Looking at the torch, I think the edge wear is a bit uniform, like the edges are highlighted equally all around. Maybe masking off the effect in areas or have it effect only roughness.

    @pixelalpWhile I think the interpretation of the back looks good overall, I would be cautious that the size of the elements is consistent across the model, as the lower back latch detail (small screws) gets close to too small territory imo.

    Keep it up, looking forward for updates!
  • Pinkfox
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    Pinkfox polycounter
    Hey everyone! It's been great to see all the excellent work on this challenge! It's always great to see the different ways someone can approach the same concept, it gives great insight into ways each of us can improve our own craft. Very well done to all!

    For those of you who may still be working, don't be afraid to keep going! Reaching the finish line is the most important part of any project and the skills learned will help you in the future.

    With all that out of the way I'm happy to announce the challenge for the months of September and October is now live! Hope to see you all over there. =)
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