I've been working on this for a little while in unreal engine 5 then moved to 5.2. I'm trying to create a winning junior environment or at mid level, though i don't know everything which is why I wish to ask all of you lovely folks. What do you think, where can i do better, what should i add. I'm using baked lighting, at…
It looks pretty interesting. But i agree, the mish-mash of different time periods and styles is a little weird. Unless that was something you intentionally wanted..it could be a fun idea for you to explore, but as it is right now it can read as a mistake. I like the idea of the multiple levels as a playable game…
Sure! Multiple wood variations would probably add a lot. But dialing in the intensity sounds like something you can do during a polish phase.Carliflower made some excellent points regarding the woodwork. Keep at it!
Hey there! I'll second (or maybe third?) what everyone else has said. I definitely think looking at some references for the time period and location you are looking to emulate will help, as well as playing around with your lighting and color composition since the brown on brown is making everything blend together, when…
I wasn't really working with a reference. There are a few images i tried to stick to but i did not want to copy and paste. mainly focused on my imagination and feeling how the scene should look. Do you think i should use a reference to get a sense of layout and design?