I think it will help you to learn about Physically Based Rendering. http://wiki.polycount.com/wiki/PBR Hint: this metal material is a mix of albedo, occlusion, roughness, metalness, normal, and a touch of emissive. All those ingredients are part of PBR, except for emissive which is kind of a special case (but really pretty…
Hi everyone. I'm working on a game, and it is my first time making a full environment. The game takes place in a big spaceship. I have my favorite reference image that I really want to go for. I don't want the exact detail, but I want the metal material to look as good as the reference. These are what some of the rooms…