so if I have an object with more than one material and I click on a face with a pareticular material, maya does not automatically seclect that material in the attribute aditor like in blender. is ther any way to sync the selection?
@sprunghunt I actually solved it , if you select the meterial by face , right click and go to 'material attributes' near the bottom of the list, it selects the right material :)
If you open the hypershade and right click in the graph view you can select "graph materials on viewport selection" from the marking menu - this will bring up the material for whatever you have selected
I just wanted to avoid doing that since my scene has hundreds of materials, but its only an issue when I have imported a scene via fbx and have to rename my materials. Once they are renamed it s not an issue, but I swear maya used to do this like blender, where you click on a face and the associated material is highlighted…