This is a year old topic, but I always face the same problem. I wonder what does Zbrush developers think about this issue. It's a big headache if you have many udims.
Hey folks, Is there someone who had the same issue and/ or knows how to fix this? I'm new to Mari and am currently trying to work on a creature with multiple UDIMs. I painted displacement maps on the mesh, which look fine in Mari. When I import them to ZBrush. I get seams on the UV borders. I need to do some oversculpts…