hey guys, Was wondering how to animate these holes for an alien skin to open and close randomly using UE5 NB: it's all made in a substance designer to be used in UE5 for a game. (so basically its a procedural texture using tessellation and not a model) Thank you
You'll need to generate a texture that you can use to warp UVs Conveniently you can previs that in designer using the warp/vector warp nodes. Recreating the warp/vector warp maths in an unreal shader is quite simple - if you can open the node up you should be able to basically just copy the sums