Hi! Can someone help, what software artists use to create texture maps? And what is the right pipeline? I've never used Substance Designer, but i guess it is the best solution, right? Correct me if i wrong, the pipeline for PBR textures is smth like that: Create a photo of an object Delete all unnecessary things, make…
Traditionally for high quality results, you make a detailed 3d model of your asset, so you can “bake” it down into all the component textures, with high fidelity. This would apply to both uniquely-textured assets, and to creating tiled textures. Substance (and other procedural tools like it, never good to have only one…