Hi! Can someone help, what software artists use to create texture maps? And what is the right pipeline?
I've never used Substance Designer, but i guess it is the best solution, right?
Correct me if i wrong, the pipeline for PBR textures is smth like that:
Am i right or there is more easy way to create PBR textures?
Replies
People decide what tools to use based on what job they are doing. You didn't mention the job you are doing.
Game assets creation. But my question was more general, don't think that PBR maps are differ from software to software (maybe i'm incorrect)
well even within games the way you make textures for a modular environment prop may be very different compared to a character.
unless you have some way to polarize information away from your photos, i wouldnt suggest to start from a photo but instead analyze what makes the photo and rebuild that in designer and or painter.
i mean it all comes down to the budgets applied, but either people use readymade smart materials and adjust them to their liking / needs or make their own. i havent seen photos in use in ages, unless the job was based on 3d scans, then yes the texture of the object is based on the photos that make the shape.
Traditionally for high quality results, you make a detailed 3d model of your asset, so you can “bake” it down into all the component textures, with high fidelity.
This would apply to both uniquely-textured assets, and to creating tiled textures.
Substance (and other procedural tools like it, never good to have only one toolset!) are great because they shortcut the sometimes tedious process of high poly modeling. Instead you’re creating high quality height maps, from which you then derive all your component textures... roughness, metallic, albedo, occlusion, etc.
Like others said, it’s hard to make high quality texture components from just a photo. So old school, and tedious.
Tiled / modular is really the way to go, for a lot of assets these days.
Check out trim sheets and multi-texture blending.
Oh hey, saw this again and thought of you. More resources: https://polycount.com/discussion/comment/2777212/#Comment_2777212
Thanks so much to all of you! Links are really helpful, that what i needed