https://twitter.com/AtelierMcMutton/status/1735082974155100186 So I got Schteve3d's Wiggle 2 addon for Blender for physics bones- it's quite nice! The previous speaking video was animated on ones, with the mouth on twos. This one has everything on, like, twos or threes to see how that looks. Which one would it be? The…
Thank you very much! Glad to hear that my master plan is working- One day I'll get around to actually making some environments so I can make sure that the look is consistent in various... uh... environments. Once I get the new model done I can start with testing out the phenome concepts in practice
I mentioned a new face construction method- I'll detail it here while I work on stuff. Holdout! Holdout shaders are my new best friend. If you aren't familiar, an object with a Holdout shader will make anything behind it transparent, like a 3d cutout. It's subject to face normals, which allows for some fun tricks that I…
Wow it's me still trucking. Making a new thread because the other one might be a bit too daunting for anybody just seeing the project. I, of course, have a new design, making full use of the shader and rendering skills I've honed over the past one or two years. Some of the shots here are a bit outdated, using the old…