so for one i do think you did a good transition of the concept into the overwatch universe in terms of proportions, i do love the concept a lot but its a bit too toony for what overwatchs style is. maybe the eyes are a bit too big still and could feel a bit more humanoid. i will try to stick to your work and not compare it…
Turning all my cars in to 'Low Poly' now, not that keen on doing sub d . I Like the simplicitty of modelling what's there, not worrying about how it will melt :) when i add the subd modifier. This is about 29,000 triangles so far. It s has no undercarriage or engine. Any place it still looks 'chunky' I will add a bevel to…
Nice going so far. Also just noticing slight curvature distortion over some areas of your vehicle, whether wholly due too mesh topology or under tension from a high subd/surf level, as well? - though both are an easy fix, for example the former is relatively straightforward using a Shrink-wrapped approach.