Hey all! I have about 1000+ points with transform data in Houdini which I would like to use for instancing objects in Maya, does anyone know how to go about transferring that information over and using it for instancing in Maya? Ideally a solution which doesnt involve the Houdini engine plugin. I've read that Alembic may…
Oh Im just working on an environment which has alot of different types of moss growing on various objects. I have a system setup in Houdini already which densely packs the moss scan atlas cards with some variation in scale and orientation and culls the ones which are too close or intersecting. Im sure It could be done in…
Great that its working now. But why do you need to bring in the data from houdini? You could just render there or do the instancing direct in Bifrost. Just curious.
Alright I was able to get it working (sort of) I did a simple test with 20 points with different scales. Originally I had the point_scale property named just "scale" from houdini. In the video and the documentation here…
Hey Oglu, thanks so much for the reply! I haven't used USD or Bifrost before, I will definitely give that a try. I tried exporting the data as an Alembic but didn't have any luck accessing it in Maya, but I wasnt using Bifrost so perhaps that's where I was going wrong. For instancing between Houdini and Maya using USD most…