Hey all! I have about 1000+ points with transform data in Houdini which I would like to use for instancing objects in Maya, does anyone know how to go about transferring that information over and using it for instancing in Maya?
Ideally a solution which doesnt involve the Houdini engine plugin. I've read that Alembic may be an option but I haven't had any success with that.
Any help or links to information on the process would be greatly appreciated.