Hey! I've always loved rock sculpting and thought, why not share it/make a thread to see my sculpts and progress over time. And feedback is always worth a lot to improve even more. This thread will be updated regularly with rocks, stones, cliffs, and so on! Starting off with this large, modular rock. WIP/going to make it…
Big rock finished! Below are the screenshots, made in the default Unreal Holo scene on startup. Below, you can also find GIFs that show the parameters from the master material I made in Unreal. Rock copied around to form a cluster. Both use the same master material and textures (all color changes made in the shader) Some…
When the baked/retopo (left) comes out better than the original high poly sculpt (right). Baked in Marmoset. Retopology in Zbrush/Maya Trying to learn a lot on this topic (retopology/baking) since my knowledge is ok on it but would like to extend it, and a large rock like this is the perfect challenge for it! Already…