You can do this using python. If you call unreal.EditorStaticMeshLibrary.get_lod_build_settings() you get the lod build settings object you can manipulate. you can then set the settings with unreal.EditorStaticMeshLibrary.set_lod_build_settings() Pass it the lod build settings you made in the previous one. the docs…
it seems like unreal really doesn't want me mucking around with this I want to explicitly set screen sizes on imported lods on a lot of static meshes (well over 1000) I can't seem to write screen size for lods from python or the bulk edit matrix can they be set at import from say a maya lod group? maybe via editor…