Home Unreal Engine

is there a way to set lod screen size on multiple static meshes ??

poopipe
grand marshal polycounter
Offline / Send Message
poopipe grand marshal polycounter

it seems like unreal really doesn't want me mucking around with this

I want to explicitly set screen sizes on imported lods on a lot of static meshes (well over 1000)


I can't seem to write screen size for lods from python or the bulk edit matrix

can they be set at import from say a maya lod group? maybe via editor blueprint?can i copy/paste from asset to asset?


if i have to make engine changes that's fine but would rather avoid it

any suggestions?


ta

Replies

Sign In or Register to comment.