Hi. i need advises for modeling details for this shoe : i am modeling the shoe in 3dsmax. my model is almost complete. but i need to know, how could i model those holes in the black areas surrounded by white areas. seems a little bit complex to me. i have tried path deform modifier but in some situations like the middle i…
Just a black material with a ~.1 roughness with a tiny bit of noise in the normal map. Also a suggestion for anyone making shoes, it's really helpful to have a foot model or at least a model of another shoe to reference, even if it's quick photogrammetry done with a phone. Shoes have a very specific shape that I feel is…
Is this to bake down to a lowpoly asset as normalmap? If so, dont bother, just do it in texturing. I guess even for a highres model your easiest approach would be using a displacement map