im fairly sure you'd have to make edits to the fbx import to read any custom stuff you hide in the file. the options just aren't there in the importer. you could dump the data to a CSV and import it to a datatable or if it's per vert just encode it in vertex color or UVs
Hi! If I give custom properties like such to meshes, and export as .fbx, how could I read them back in UE ? If not possible through those, how would you pass some floats along with a mesh .fbx ? I was thinking there could be trickery with UVs but that's some setup. I already need to make use of vertex color for other…