Hi!
If I give custom properties like such to meshes, and export as .fbx, how could I read them back in UE ?
If not possible through those, how would you pass some floats along with a mesh .fbx ? I was thinking there could be trickery with UVs but that's some setup.
I already need to make use of vertex color for other content..
Maybe a color in Material to be exported could work out for it.
It'd be neat have those custom properties follow along and readable in engine
![Image: https://i.imgur.com/wkoBS1m.png](https://i.imgur.com/wkoBS1m.png)
Replies
you could dump the data to a CSV and import it to a datatable or if it's per vert just encode it in vertex color or UVs
I'm already using vert color, but maybe a simple way could be to give a material I won't use in engine but that still carries the informations in color