Hi!
If I give custom properties like such to meshes, and export as .fbx, how could I read them back in UE ?
If not possible through those, how would you pass some floats along with a mesh .fbx ? I was thinking there could be trickery with UVs but that's some setup.
I already need to make use of vertex color for other content..
Maybe a color in Material to be exported could work out for it.
It'd be neat have those custom properties follow along and readable in engine
Replies
you could dump the data to a CSV and import it to a datatable or if it's per vert just encode it in vertex color or UVs
I'm already using vert color, but maybe a simple way could be to give a material I won't use in engine but that still carries the informations in color