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Blender fbx export with custom properties to be read in UE ?

greentooth
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another caveman greentooth
Hi!
If I give custom properties like such to meshes, and export  as .fbx, how could I  read them back in UE ?
If not possible through those, how would you pass some floats along with a mesh .fbx ? I was thinking there could be trickery with UVs but that's some setup.
I already need to make use of vertex color for other content..
Maybe a color in Material to be exported could work out for it.
It'd be neat have those custom properties follow along and readable in engine



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