henlo , when it comes to rigging what do you guys suggest? maya or 3ds max ? and also when it comes to mecahnical rigging vs organic, is there any difference
Traditionally Maya is the to go app for rigging and animation. There is a lot development goin on in that area for Maya. Max havnt got rigging updates in ages. There are a lot Autoriggers for maya like mGear to make the rigging even more easy. Here a good overview about the latest features. https://youtu.be/WBSEUadNlLE