Hey magicians. I have something here which is causing me a fair but of trouble. I'm still relatively new to Maya scripting, so I would like to know if this is feasible. - Take one or more objects in the scene - Done- Get their input/history attributes - Done - Save those to a variable. This is used so for example only the…
You could maybe simply use "nodePreset" command in Maya. If i am not wrong it is one of those functions in Attribute Editor where you can store attribute values as presets. In your case you can temporary save preset of certain node values. For example, if you do extrude: 1. adjust it as you want then run the command to…