to be honest I see no difference at all. Alpha is still ugly binary as hell. As well as mip blurring of the color channel itself. They have some "attempt at improving the shape edges" group inside but I couldn't understand what they are actually trying to do there. Hoped it would work ok in 32 bit since the issue is not…
Have somebody managed to get something usable from Substance Designer Atlas scatter ? It makes any opacity /alpha binary and thus you can use it only in very hi-res format . End even that way it's still degrades visual quality of details alot . I never use it because of that doing any scatter in 3d render usually. Still…