Playing around with the door opening animation as well: https://cdn.discordapp.com/attachments/335492467145310208/950221267196317768/Door_Animation.mp4 Next step is adding some dust maybe and a dissolving/disappearing effect on that center-piece that goes down
Another one of wip (started today) based on this 2D work from Martin Kirby https://www.artstation.com/artwork/rY5lE Current Progress: Not much yet, but this project is just a self stress relief thing, just sharing my progress. Thank you for patience.
I got a bit sidetracked with another project which is nearly complete as well, got some time last night to work on this further and added the hovering animation in UE5 to the props, here is how it looks now: https://cdn-animation.artstation.com/p/video_sources/000/688/979/wip-tda.mp4
It depends on what you decide your scale to be. Martin mentioned inspiration from Heroes of the Storm on his post, so that's where I would look for any kind of scaling guide. Look at the relative scale of walls and gates, and the minions and player characters and that should give you some insight. So based on that, and…
Just rendered out my pre-final video, without audio and slapped over UI interaction (for fun). I'm surprised that UE4/5 sequencer doesn't have a way (at least that I know of) to record your gameplay with UI interaction in realtime. Else I would have been able to show the actual UI system that I made in blueprints. Now I…
Cleaned up the file, prep work done. Ready to start painting in Substance. This is my first time painting in Substance (I usually do it in Blender itself or Photoshop/Krita). Some very flat colors :D
Baked the normals and AO today in production quality, the AO took longer then expected due to some artifacts. Some final prep remaining before I start coloring. May do a initial UE5 test tomorrow.
I could do a few more things, but I decided to call it finished today. Here is the final piece (see the video with audio turned on): https://www.artstation.com/artwork/8wzYo6