Alright, so I have been unable to create anything decent inside of Substance Designer or Photoshop for planets. So I ended up purchasing Makemake UE4 Planet Creator 1 V2 and Planet Creator 2 V2 Blueprint Assets on UE4 Marketplace for $60. It was totally worth it. It allows me to create my own planets procedurally inside of…
Yeah, I guess you guys are right. I'm looking into advanced tutorials on making auto-landscape materials with height and blend along with displacement/tessellation when up close. Yup. Done tons of RGB components. But a good tip on the detail mixing with medium/small details. What about the DetailTexturing node in UE4 is…
I really want my own planetary textures. The only ones that I could find that were free and public domain is from NASA but I don't want planets from our own solar system. I want completely sci-fi out of this world's planets. I will try playing around in SD in making the gas planet and moon but if it turns out to be too…
This is what I got so far. I created a new landscape using landmass in UE4.26 with a landscape auto material created from textures in quixel mixer. I'm in the process of baking and creating detailed meshes that will blend with the landscape such as tiny mountains or very odd-shaped mountains including rocks. I will also be…
I'm making a planetary landscape environment that is very spacey sci-fi. The landscape is similar to the moon but different. There will be tall thin mountains and craters. There will also be planets and rings, etc. How should I make the landscape? Should it be a combination of UE4.26 landscape and meshes with a material…
Alright, so far I did a big update on this project. Major optimization is done. Got rid of displacement maps and optimize materials. It doesn't look any different and I'm getting 60 fps 1080p. I also added the fire sun prism that shoots out of the moon planet. I'm still figuring out the planet material in substance. I have…
Thank you guys for the tips. Here's what I got so far. I did a ton of sculpting in ZBrush and Blender. In UE4, I got a large landscape with three large craters and a basic detailed layout. It's my intention to use a landscape material with blend with landscape meshes that I sculpted in Zbrush/Blender. Here's my Blender…
Why not just search for solar system planetary textures in public domain . I don't have links but I recall I saw a few sites. Anyway the gas giants with rings are easiest to make in SD since they are basically stripes with some wood style warping like Jupiter and could be projected just spherically.
Here's my work in progress. Don't mind the weird warping that's happening. It's just the camera angle FOV. I will fix that. I've been trying to make a planet texture in substance designer trial. I'm focusing on the texture itself. Not the material or lighting so much. How else can I improve on the lighting or landscape…
Alright, yeah I should relearn substance designer quickly with the adobe tutorials. I'm sure it will all come back to me quickly. The planets I'm making are going to be simpler than the one you made in the video (helpful video for the breakdown though). Thanks for sharing. Gas-like planets and moon/mars planets should be…