I'm making a planetary landscape environment that is very spacey sci-fi. The landscape is similar to the moon but different. There will be tall thin mountains and craters. There will also be planets and rings, etc. How should I make the landscape? Should it be a combination of UE4.26 landscape and meshes with a material blend? What about a crack across the landscape? Here's some example of art I found on google images of what I'm trying to make.EDIT:
The software I have is Blender, Quixel Suite/Mixer, Photoshop, xNormal, and Unreal Engine. I do also have a 20 days left trial of Maya, Substance 3D suite, and ZBrush. So I would like to take advantage of this month with those trials to make some kickass space environment.